IN CLASS:
Usability and Cognition Abbreviated Lecture
Give feedback about team design and usability refinements.
- Design aspects such as typography, color, layout, hierarchy, organization, alignment, photography or illustration style, icon design and consistency.
- Usability aspects could include overall clarity and user-friendliness, such as clear headings, icons, consistent navigation, legibility, finger-tapping size, gestural cues, and so on.
DUE THURSDAY by class:
Task 18: Hi-Fi Clickable Prototype
- Prototype
- Apply further design refinements to all the screens in your relevant user flows for testing and showing off your overall concept.
- Link the screens together to create clickable prototype.
- Share Link
- Link to the Figma file on the #project2 Slack Channel, so we can test on Thursday.
- Toolkits: The following prototyping toolkits can help you start with the appropriate sizing for nav bars, typography, and icons. However, still apply your own branding for your product.
- iOS Toolkits. (sketch files listed can open in Figma)
- Google Material Toolkit. (kits are under “Design Resources”)
- UI Resources: See last class for UI Resources