Course Info

Class Description

Approaches and concepts in designing for various digital platforms, focusing on user-interface, interactivity, and user-experience.

Class Information

Section 1

  • CRN 21344
  • TTH 11:00am–1:50pm
  • Rm 110a/b

Section 2

  • CRN 21346
  • TTH 2:00pm–4:50pm
  • Rm 110a/b

Instructor

Prerequisite

DSGN 340; DSGN 360; concurrent enrollment in DSGN 341 and DSGN 385.


Objectives

  1. Understanding iterative design process of researching, designing, prototyping, and testing
  2. Understanding the different roles within the digital design landscape/stew of acronyms including: IxD, UX, UI, HCI, IA
  3. Explore user experience design – focusing on user-centered design, usability, and inclusivity across digital platforms.
  4. Learn the relationship between content, structure and design for a successful user experience.
  5. Analyze popular interaction design, including user interface patterns, microinteractions, and animations and their successful application.
  6. Simple and usable design, emotional design, and cognitive frameworks
  7. Forward thinking innovation and awareness of new technologies
  8. Importance of documentation and presentation through case study and pitch


Technology/Supplies

  • Figma or Adobe XD, Invision – Freehand or FigJam, Illustrator, Photoshop, After Effects, Premiere
  • flash drive, sketchbook, and paper

Recommended Books

Click to View

Interaction Design: Beyond Human-Computer Interaction, Wiley, 2011.

Just Enough Research, Erika Hall, A Book Apart, 2013.

Designing for Emotion, Aarron Walter, A Book Apart, 2011.

Designing for Interaction, Dan Saffer, New Riders, 2009.

The Laws of Simplicity, John Maeda, MIT Press, 2006.

Simple and Usable, Giles Colborne, New Riders, 2010.

Interactive Design, Andy Pratt & Jason Nunes, Rockport, 2012.

Designing Interactions, Bill Moggridge, MIT Press, 2007.

Designing With the Mind in Mind, Jeff Johnson, Morgan Kaufmann, 2010.

100 Things Every Designer Needs to Know About People, Susan Weinschenk, New Riders, 2011.

The Design of Everyday Things, Donald Norman, Basic Books, 2002.

Emotional Design: Why We Love (or Hate) Everyday Things, Donald Norman, Basic Books, 2005.

Mismatch: How Inclusion Shapes Design, Kat Holmes, The MIT Press, 2018.


*Since a syllabus is developed by the faculty member before the semester begins, it is considered a plan and is subject to revisions based on the judgement of the instructor. It is the responsibility of a student to fully understand the requirements of the course after such information is presented by the instructor.