ASSIGNMENT BRIEF
Online editorial platforms are trying new and exciting ways of presenting content to make full use of the digital experience. Your challenge is to bring a short story to life, while considering the flow of content, visual design, expressive web typography, animated and interactive enhancements, and overall responsive nature. You will be designing and developing a more experiential single-page website of around 1,000-1,500 words. It is critical that you experiment with the format to create a unique viewing experience, while still considering the flow of information and usability.
Use one of the following for content:
- Choose an existing short article or chapter
- Tell the history of a person, place, or thing
- Tell a story about a collection of objects
- Demonstrate a “How to” process
EXAMPLES
WWU Student Examples Student ADAA Semi-Finalist Winners Professional Click to see parameters: Click to see final deliverables: Click to see process checkpoints you conduct during the duration of the project: Click to see evaluation criteria: Concept/Design/Usability: 60% Concept Design Usability Functionality Case Study Click to see schedule: Week 5 2.01: Due Next Class: 2.03: Due Next Class: Week 6 2.8: For Next Class: For Next Class: Week 7 2.15: Due Next Class: 2.17: Due Next Class: Week 8 2.22: Due Next Class: 2.24: Due Next Class: Week 9 3.1: Due Next Class: 3.3: Due Next Class: Week 10 3.8: 3.10: Finals Tuesday, 3.15:
Not Violent
PROJECT SPECS:
DELIVERABLES
EVALUATION
Functionality: 20%
Case Study: 20%
SCHEDULE
In Class: Project 2 Introduction
choose story
competitive and inspirational research
content breakdown
In Class: Brainstorm session. Go over story, research, and content breakdown.
brainstorm results
target demographic
goals
strategy statement
In Class:look at brainstorm results, target demographic, goals, strategy
moodboard
sketches of flow of content (desktop + mobile for each)
2.10:
In Class: look at sketches and moodboard
3 design comp variations (desktop + mobile)
In Class: initial critique of design variations
refine design
In Class: look at refinements
refine further and draw wireframes of design
In Class: look at refinements/wireframes
start coding
In Class: continue to code
continue to code
In Class: continue to code
continue to code
In Class: continue to code
continue to code
In Class: usability test
Finish website and case study
In Class: usability test
Finish website and case study
Final Critique: Project 2 and Case Study linked to Sandbox